Passage
PASGAI 기반 가상 세계 빌더
공연
RD 인기지표
RD 성장지표
| 1h | 24h | 7d | 30d | 60d | 90d |
|---|---|---|---|---|---|
| 0.00% | 1.97% | 13.60% | 22.94% | 31.62% | 65.21% |
비교
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인물
Passage 소개
Passage takes a browser-first approach to immersive events: scenes are built in Unreal Engine 5, rendered on cloud GPUs and streamed as video into a web page, so phones and laptops need no download or headset; audio is rendered spatially, letting a crowd perceive where voices come from as in a real conversation. Compute comes from Akash's decentralised GPU market at roughly 60% of public cloud cost for the same load.
The platform runs its own Cosmos SDK layer one, interoperating through IBC with ecosystems such as Osmosis and handling assets, tickets and settlement; the application layer covers the Passage Elite events platform, a 3D asset and NFT marketplace and world-building tools for brands, supporting livestreams, product launches, meetings and small games. PASG pays chain fees, backs staking and governance, and buys virtual land and in-scene items. Tickets issue as NFTs bound to seat and session, are redeemed by a verification contract at entry, and resale royalties return to organisers.