zkCandy
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zkCandy 소개
zkCandy is a gaming-focused ZK Chain inside ZKsync's Elastic Network, built by mobile studio iCandy Interactive with Matter Labs, with mainnet live on 8 April 2025. It keeps the zkEVM execution environment, prices gas in ETH and connects to other ZK Chains and Ethereum through Hyperbridges, so assets and game items move across chains without a separate bridge. For mobile games, account abstraction separates signing from fee payment, letting players enter without managing keys or holding gas, while developers reuse the Solidity toolchain and existing SDKs. More than 2.46 million wallets were created during the public testing phase ahead of launch.
On-chain activity concentrates in a handful of iCandy's own titles, with Pepe Kingdom and Candy Defense driving most of the traffic, a limited number of third-party studios shipping on the chain, mostly in casual and idle genres, few general DeFi applications deployed there, and external assets mostly entering and leaving through Hyperbridge.
On April 8, 2026, zkCandy mainnet went live as a ZK Layer 2 on the ZKsync Elastic Chain focused on mobile, AI-driven on-chain gaming. During testnet zkCandy had already attracted about 2.46 million wallets. The project earlier closed a $4 million seed round to build its zero-knowledge gaming engine and mobile distribution.
Future strategy and roadmap: zkCandy plans to keep shipping more AI-generated and zero-knowledge-verified casual games on mobile, refine its in-game assets and social systems, and use ZKsync Elastic Chain interoperability to move game assets cross-chain, aiming to bring Web2 players into on-chain gaming.
Kin Wai Lau (CEO, Twitter: @realkinwai) - 게임 업계 15년 이상 경력, iCandy를 10명에서 750명 이상으로 성장시킴. iCandy 회장 및 zkCandy CEO. William Croisettier (CGO, LinkedIn/Twitter) - 전 Parity Ventures 리드, Polkadot 생태계를 0에서 1로, 800명 이상의 빌더로 확장. zkCandy의 아시아 GTM 및 파트너십을 주도.